Doing it in this way makes AET into a single make it pretty slider. The AET is so powerful we can now control exactly how fast Redshift renders and with what quality with the one parameter. ![]() We do this because AET seems to also control BF samples. A higher US max does not seem to give better quality for some strange reason. As said in the first post 512 seems to give the best quality for some odd reason and lower render times. Knowing this let's say we set US Min to 1 and Max to 512. For production-quality results, we recommend lower settings such as 0.003." AET seems to work amazingly well with it not taking much more processing power to figure out which pixel needs more samples. The default 0.01 value should work well for a variety of scenes. It is recommended that you use the ‘show samples’ feature to visualize the effect of this parameter. ![]() Lower numbers will detect noise more aggressively which means that more rays will be shot per pixel and vice-versa. "This parameter controls how sensitive the noise detection algorithm will be. “In the Unified Sampling there is also Adaptive Error Threshold (AET).
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